Development history
This is a source-branch tracker, not a public release changelog. No installable release has been confirmed on `main`.
Source snapshot — 18 October 2026#
| Branch | Commit | Milestone |
|---|---|---|
main |
e3cd59c |
Initial README and licence only |
develop |
e2c1064 |
1.1.0 foundation source |
feature/player-utilities-1.2 |
c5cdd85 |
1.2.0-beta utilities |
feature/shop-1.3 |
9efc67c |
1.3.0-beta GUI shop and branding polish |
1.1.0-foundation — develop#
- Command handlers for homes, public warps, spawn, RTP, teleport requests, back, internal economy, chat preset/emoji shortcuts and GUI menus.
- Game-mode commands and selector GUI with separate permissions.
- Branding and MiniMessage-backed messages, feature switches and configurable menus.
- Paper 26.1.2 baseline with Java 25 target; further versions still need verification.
1.2.0-beta — feature/player-utilities-1.2#
- Player utility commands: heal, feed, god, fly, speed, repair, hat, workbench, ender chest, trash, anvil.
/utilitiesGUI and shortcut in/menu.- Per-command enablement, cooldowns, optional costs and permission checks.
- Guardrails including explicit trash inventory warning and configurable god-mode behaviour.
1.3.0-beta — feature/shop-1.3#
/shopwith 10 starter categories and 200+ items, buy/sell quantity selector and paged inventory menus./sell,/sellall,/worthand administrative price/reload commands.- Configurable
shop.ymland transaction protections; trades currently use internal economy rather than Vault. - Player-visible branding defaults to
SkelmMC, Repair icon switched to Mace, and menu migration fixes.
Release policy#
Features will only be marked released once they appear in a published build and the relevant server/gameplay checks are confirmed. An unmerged feature branch is never proof of a stable release. This page will be updated when source branches or releases change.